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  #21  
Old 08-14-2007, 11:33 AM
Zor's Avatar
Zor Zor is offline
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I too have not Abandoned the Day of Infamy project, however now that I have been extended in Afghanistan until Dec and most likely will be here until Feb I have put it on hold...I got the itch to do some downloading of DirectX and start a whole new overhead game, just cause it would be fun, however with the new job I have, training the Afghan National Army, I am fairly busy. I will be ordering my new books and sending them to myself here and studying them while I'm here.

Cheers!
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1) Never forget that your weapon was made by the lowest bidder.
2) When the pin is pulled, Mr. Grenade is not your friend.
3) The most dangerous thing on the battlefield is an officer with a map.
4) Friendly fire has the right of way.
5) The only thing more dangerous than attracting enemy fire is attracting your Sergent attention.

Cheers!
Zor
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  #22  
Old 08-28-2007, 03:50 AM
sparky99 sparky99 is offline
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Ok then this project...

http://sauerbraten.org/
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  #23  
Old 02-03-2008, 03:11 AM
wenlong_115 wenlong_115 is offline
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haha cheers!!!!!
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  #24  
Old 02-28-2008, 05:58 PM
rebelios rebelios is offline
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i would like to help,although i dont know much c++ yet(i dont take the good classes till next semester) but i would like to have the learning experience, plus anything you do in programming you can reference on a resume
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  #25  
Old 04-02-2008, 02:54 AM
sparky99 sparky99 is offline
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Indie Licencee for the Torque Game Engine

Wilson are you allowed to share the resources you have been given under the green light project?

If so could you PM me?

I've often thought of making a HL mod mod mod. So to speak. Using the HL engine bare bones and build in HLguard and use Amxmod to provide plugins to the mod to define everything from skins, view models, weapons, spawn locations, teams, map entities and objectives. Allowing everthing in effect to be changed to emulate almost any HL mod, including DoD. Ah! pipedreams.

Thanks

Last edited by sparky99; 04-02-2008 at 03:18 AM.
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  #26  
Old 04-03-2008, 09:40 AM
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Wilson [29th ID] Wilson [29th ID] is offline
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sparky99, what we wound up getting were sounds and a few .max files for models. Nothing substantial. Plus...they're for the Torque engine not HL..
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  #27  
Old 05-10-2008, 04:50 PM
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WARDOG WARDOG is offline
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This needs a good WWII mod.

http://www.armedassault.com/features.html

http://en.wikipedia.org/wiki/ArmA_2#Technology
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Last edited by WARDOG; 05-10-2008 at 04:57 PM.
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  #28  
Old 06-23-2009, 09:15 AM
sparky99 sparky99 is offline
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Howdy. I wanted to get back into this debate. Please check the link above for Saurbraten that has been recently updated. Download this game play it for 15mins. Now look at those graphics, think about the guns, rocket lancher and grenages, the capture points and the capture the flag mode. Imagine just changing the models, sounds, sprites and textures. All the tools to do this are free, all the source code is there. Yes the physics are not real world realistic, yes there's no prone or crouch in the code, footsteps and texture sounds but the basics are all there and open for change. It plays on Windows, Mac and Linux. The code is easy to compile and readable. Mapping is dead easy.
Worth thinking about?
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