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Player/Server Management Plugins Plugins that interact with players or give you control over various server-related aspects

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  #1  
Old 07-08-2006, 11:18 AM
Firestorm Firestorm is offline
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Join Date: Jul 2006
Posts: 31
DoD ClanMatch (v0.9)

DESCRIPTION:
============

This is a plugin that a lot of DoD admins have been
waiting for! - a working DoD ClanMatch plugin!
Features are:
- plugin hooks up with DoD's included ClanMatch features
- completely menu-driven! all settings and commands can
easiely acced by the "amx_dodmatchmenu"!
- you can setup the whole match process before you start
- you can setup two maps and decide whether to play them
twice (so you can play axis and allies) or only once.
- a list of available maps for the clanmatchmenu can be
loaded from the file "dod_matchmaps.cfg" in your
"dod_clanmatch" folder in your amxx configs folder.
if it doesn't exist, the maps from your "mapcycle.txt"
are used.
- you can load match settings from "dod_matchbase.cfg" so
you don't have to apply the settings in-game as the command
gets longer and longer with every feature added.
- you can set clantags for the teams which will be displayed
in the results and all messages.
- servername can be set and applied for the match
- "WarmUp"-mode is running on each map and the set timelimit
is applied after both teams are ready and the fight actually
starts.
- time remaining can be displayed each roundstart / each min
- teams' scores can be displayed each roundstart / each min
- map specific config files can be loaded for each map
the filename has to be MAPNAME_match.cfg
(i.e.: dod_kalt_match.cfg) and has to be placed into
your "dod_clanmatch" folder in your amxx configs folder
- file "dod_clanmatch.cfg" will be executed if it exists in
your dod_clanmatch folder in you AMX Mod X configs folder
when the match is running.
(use that to set class limits)
- file "dod_public.cfg" will be executed if it exists in
your dod_clanmatch folder in you AMX Mod X configs folder
when the match is finished.
(use that to remove class limits)
Furthermore your server.cfg and amxx.cfg is executed
as well, so most of your standard settings are recovered
after the match.
- the result and match scoring details can be viewed after
the match is over. people will automatically see them
after they spawned. the password is still active and
the map will run 5min, then it's all set to normal again.
- a lot more!

Code:
USAGE: ====== amx_dodmatchmenu = displays the DoD ClanMatch Menu (you can access all further commands and settings directly through the menu!) dod_cm_folder <folder> = sets folder with your configs (cvar!) (default is "dod_clanmatch", don't change this if you just want to use this plugin in one league!)

Code:
// // - 08.07.2007 Version 0.8 // - removed need for engine-module // - major code optimizations // - removed a big bunch of lines of duplicate code // - added global tracking cvar // // - 12.07.2007 Version 0.9 // - added Multilanguagesupport // - removed some lines of duplicate code //

AS FOR NOW, THE OLD HLTV-VERSION IS NOT SUPPORTED ANYMORE
AS IT NEVER REALLY WORKED LIKE IT SHOULD HAVE!
Attached Files
 
 Source (95.1 KB, 765 views)
File Type: txt dod_clanmatch.txt (3.2 KB, 827 views)
File Type: zip dod_clanmatch.zip (3.4 KB, 921 views)

Last edited by FeuerSturm; 07-12-2007 at 03:57 PM. Reason: version update
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  #2  
Old 07-27-2006, 03:36 PM
BGVAC31 BGVAC31 is offline
Junior Member
 
Join Date: Jul 2006
Posts: 2
It siads it needs an engine module

it siads on my console that it need engine to have plugin work, where do i get the engine thing to put in modules.ini like what it siads on the in hlds console
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  #3  
Old 07-27-2006, 05:24 PM
Hell Phoenix Hell Phoenix is offline
developer
Developer
 
Join Date: Jan 2005
Posts: 201
Open up your modules.ini and uncomment the engine modules. They are already installed.
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  #4  
Old 07-29-2006, 07:17 AM
raphxyz raphxyz is offline
Junior Member
 
Join Date: Sep 2005
Posts: 28
hi,
The engine module is not required!
Remove this and it work!
Bye
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Code:
On the road again! |""""""""""""""""""| || _ | DUREX |,|||_;\,___, |___ _ _ _____/==|_|_|_,'__| ' |(@))"(@)) |(@) (@) °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

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  #5  
Old 07-29-2006, 07:19 AM
raphxyz raphxyz is offline
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Join Date: Sep 2005
Posts: 28
Please transfer DoD ClanMatch ML in devlopers plugins
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  #6  
Old 07-29-2006, 02:00 PM
BGVAC31 BGVAC31 is offline
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Join Date: Jul 2006
Posts: 2
Still not working

hey guys, well i tried it tonight and it did'nt work the menu works and somethings work, but the time limit does'nt work and others, i think it is sort of not complete, also when i do load settings it siad amx_matchbase.cfg not there or not completed, see what do i do, i mean ok this is what i did after putting the compiled clan match plug. in the plugin file. after that i went into the plugin ini. and i put down a few things under the 3 party mods, but i was'nt sure what i put but i deleted my dedicated server because i just got a 16 man private, so i am still wondering how to do it, i mean what do you mean remove the engine things what does it say so i know which one you mean and where which file, and how come it siads that amx_matchbase.cfg or something like that not in file, where would that go then or how do i do that, please help.
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  #7  
Old 07-30-2006, 03:53 AM
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Garion Garion is offline
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Join Date: Nov 2005
Posts: 93
I'm currently helping bg via xfire.
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  #8  
Old 07-30-2006, 06:45 AM
raphxyz raphxyz is offline
Junior Member
 
Join Date: Sep 2005
Posts: 28
amx_loaddodmatch and then amx_startdodmatch
One needs initially loader the file dod_matchbase
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Code:
On the road again! |""""""""""""""""""| || _ | DUREX |,|||_;\,___, |___ _ _ _____/==|_|_|_,'__| ' |(@))"(@)) |(@) (@) °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

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  #9  
Old 08-15-2006, 04:09 PM
Morimoto Morimoto is offline
Junior Member
 
Join Date: Nov 2005
Posts: 11
i have a few questions.

First, in the plugin usage there is a line that states:

// - map specific config files can be loaded for each map
// the filename has to be MAPNAME_match.cfg
// (i.e.: dod_kalt_match.cfg) and has to be placed into
// your "dod_clanmatch" folder in your amxx configs folder

can you please expand on this. if a .cfg file exists for a map , and it is named properly and in the right folder, is it automatically applied? Or do you have to somehow manually apply the .cfg file?

Second, i want all talk to turn off, fade to black to turn on when we start a match. can i put the appropriate lines to do this into dod_clanmatch.cfg?

Third, at the end of the match, i want all talk to turn on, fade to black to turn off, the server name to revert back to what is in server.cfg, and the password to be disabled. again, can i add the appropriate lines to do this into dod_public.cfg? is this even necessary since the plugin usage says that amxx.cfg and server.cfg are executed at the end of the match?

i only ask the above, because the password stayed on the server and the name did not change after our match was over.

Fourth, i want to execute the server settings that are contained in calbasic.cfg. can i just put these lines into dod_clanmatch.cfg?
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  #10  
Old 12-02-2006, 06:09 AM
DFHServer's Avatar
DFHServer DFHServer is offline
Junior Member
 
Join Date: Feb 2005
Posts: 16
amx_dodmatchmenu in front-end menu

added this line to "custommenuitems.cfg" file

amx_addmenuitem "DoD Match Menu" "amx_dodmatchmenu" "gu" "dod_clanmatch"

"DoD Match Menu" show up greyed in the AMXX menu at the very end. Doesn't seem to matter what access level I put in there, it never seems accessible.
DFHServer
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